Graveyard — This is your second win condition. Buildings are the only thing to stop this damage, which is why Royal Giant is so often paired with the Lightning spell. Whether that is mortar, or knight, make them spend elixir somewhere else than behind the golem. He can target 2 enemy troops in one attack and also give them a small stun. Now let's get into the deck.
Over time these reactions will become mechanical. Remember: using this deck of cards guarantees success only if the cards are upgraded enough. It is better to distract the troops like Sparky, Inferno Dragon etc. The backbone of this winner deck for best clash royale arena 7 is a very strong and fine balance of attackers and defenders. Minion Horde: The flying attackers in a set of three do a moderate damage.
It distracts the attacking units of opponents and lets your damage dealt march ahead with good health. I have won and lost in this Arena countless times. On offense, only play these when you're definitely sure that your tank will be able to reach their tower. Let us know in the comments below! The game Clash Royale draws the player from the first minutes, it is colorful, and the need to think through each subsequent action. After successfully defending against a balloon, drop a few spear goblins and watch the four of them wreck your opponent's tower. In offense mode, you have 4 spells that can be deployed at anywhere in Arena. This deck requires 2 Legendary cards, the Graveyard and the Princess.
Check out my video for great tips on how to play this deck from Nicole who is a sandstorm female pro! Mortar decks are handled practically the same way but you can take them out also with your cannon because mortars have a shorter range compared to x-bow. With high damage per second but low health they always need a supporting troop. With Minions or Musketeer backing him up, he can get some serious damage done. Solid defense, low cost, great damage if it makes it to the tower — you get it. You should know that if you waste this card then there are limited chances to win the game and you will lose 5 elixirs also. Mortar needs to be defense.
That said, this deck should allow you to climb the ladder until you start unlocking more cards. If not, then try out these formidable, well thought-out decks and you will definitely reach Arena 7 in the least possible time. As your Balloon approaches the enemy Princess Tower, your opponent is likely to place defenders right on top of it. Combined with cards like Golem and Night Witch that spawn troops when defeated, it can be difficult for opponents to deal with unless they have the right counters in their hand. But besides that, I've had a lot of success with this deck and successfully pushed to 2300+ trophies.
You need to make a strong attack club too. Otherwise, they're too easily killed and will be a waste of elixir. While your Miner or Cannon Cart tanks for pushes, your bats and Mortar can chip away at towers. First, I'm running this deck with commons mostly at level 7, rares at level 4, and an epic at level 3. Dart Goblin and Electro Wizard are great support cards for attacking, as well. While the Giant tanks for the two princes, the rest of the deck helps clean up any flying defenders.
This is a very crucial skill to have for this deck and will often determine whether your prince will do 700 more damage onto their tower. General Gameplan Try to defend until you know what your opponent has to counter your Graveyard. Higher-health, lower-dps ground minion horde. Zap: Use it to stun your enemy troops for 0. Leave a comment if you want more information's how to play a deck but the main thing we explain is how it work's and how to play it. We have a different deck for those who have unlocked Legendary Cards, which mean more Power and Stability in the game. Minions are weak against the Arrows, Fireball, and other Air units.
However, without elixir collector, it was often too expensive to play in response to their prince. Save your Freeze for the last moment to ensure that nothing can stop the death from above for four seconds or more. On offense, only play these when you're definitely sure that your tank will be able to reach their tower. The deck is the simplest possible but its simplicity is what makes it a winner. The gameplan is to let your prince stick to their tower to deal as much damage as possible.