Random matchmaking

random matchmaking

How to do random matchmaking in a room?

If you are doing random matchmaking using room properties as a filter make sure to set the keys of those properties to be visible from the lobby when creating the room. If you are doing random matchmaking with SQL filters make sure to set the reserved filtering properties keys used to be visible from the lobby.

What type of matchmaking should I use?

We think, for most games its best to use a quick and simple matchmaking, so we suggest to use Random Matchmaking and maybe filters for skills, levels and such. If you are having issues matching players, here is a quick checklist:

How do I set up random matchmaking with SQL filters?

If you are doing random matchmaking with SQL filters make sure to set the reserved filtering properties keys used to be visible from the lobby. It is also important to relax the SQL filter with each random matchmaking attempt or use chained filters or create new rooms at some point after a number of failed attempts.

Do I need to use photon or random matchmaking?

All three variants are supported by Photon and you can even roll your own. We think, for most games its best to use a quick and simple matchmaking, so we suggest to use Random Matchmaking and maybe filters for skills, levels and such. If you are having issues matching players, here is a quick checklist:

How do I set up random matchmaking with SQL filters?

If you are doing random matchmaking with SQL filters make sure to set the reserved filtering properties keys used to be visible from the lobby. It is also important to relax the SQL filter with each random matchmaking attempt or use chained filters or create new rooms at some point after a number of failed attempts.

Can I use custom room properties for matchmaking?

You can still use custom room properties other than the SQL properties, visible or invisible to the lobby, during room creation or after joining it. Those will not be used for matchmaking however. Queries can be sent in JoinRandomRoom operation.

What is the best way to make matchmaking?

We think, for most games its best to use a quick and simple matchmaking, so we suggest to use Random Matchmaking and maybe filters for skills, levels and such. If you are having issues matching players, here is a quick checklist: Verify that you are using same AppId in all clients.

How do I get into a random room?

As usual, players should try to get into a room by JoinRandomRoom . The filter should be based on the users skill. The client can easily filter for rooms of skill +/- X.

Is it possible to create a matchmaking room in photon?

What you could do is to make matchmaking external to Photon, via HTTP based web service maybe and then use Photon to create and join rooms (or one call to JoinOrCreate ).

How does matchmaking work in photon bolt?

Creating a room is the starting point for the matchmaking, no session, no game. In Photon Bolt we use the server-client archetype where the server is responsible for maintaining the game running, exchanging data between the clients, and to publish the session, so other players can join it.

How to do random matchmaking in a room?

If you are doing random matchmaking using room properties as a filter make sure to set the keys of those properties to be visible from the lobby when creating the room. If you are doing random matchmaking with SQL filters make sure to set the reserved filtering properties keys used to be visible from the lobby.

How does the photon master server work with matchmaking?

You have to take this into account when you build a more elaborate matchmaking on the client side. To do so, the Photon Master Server provides the count of connected users, rooms and players (in a room), so you can adjust the client-driven matchmaking at runtime.

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